This is the information about BioDesign Challenge, mostly focusing on extracting the information what are the criteria of the evaluation of the projects. It also shows how different projects over the years had been evaluated.
Project Information | Concept | Narative | Reflection | Context | Year | Award | Topics |
---|---|---|---|---|---|---|---|
<title> <school> <other information> | ORIGINALITY Is the project original? Does it approach the chosen topic in an innovative way? DESIGN How effectively does the project respond to the topic the team posed? FEASIBILITY A. Scientific How well has the team demonstrated that trends in current science indicate that their vision will be possible? B. Cultural How deeply has the team considered whether biotech is the most appropriate response to this issue, as opposed to other technologies or social solutions? Has the team considered how this vision fits into or replaces already-built cultural and material systems? | ORAL PRESENTATION - 15-minutes onstage at the Summit to tell the story of their project (this includes up to 10 minutes of presentation time followed by a 5-minute Q&A with the judges). The presentation should explain how the design functions, the subject it addresses, the science behind it, and how it may be adopted. The presentation and slides should be engaging while treating the project seriously. How well has the team explained the design, the needs to which it responds, the science driving it, and how it may be adopted, and the process by which it arrived at the idea? VISUAL RENDERING AND PHYSICAL MODEL Each team is asked to create visual renderings or illustrations that capture the look, functionality, and possible uses of their design. Teams should also create a physical model or prototype that demonstrates their design work. How well do the visual rendering and physical models illustrate the vision, including its look, functionality, and uses? - Video (HIGHLY recommended – judges will not score this component, but may refer to it). 2-3 min video describing project. - Website (recommended – judges will not score this component) - Social Media (recommended – judges will not score this component) | PROCESS How much experimentation and exploration has the team done and how well has this been communicated in the presentation? Did the team identify new questions during the process? SELF APPRAISAL Has the team recognized strengths and weaknesses to its vision? Has it suggested ways to address them? What are next steps? Has the team recognized all the voices—experts and otherwise—necessary to inform the project? | HUMAN IMPACT A. Users/Nonusers/Scalability How deeply has the team considered how the design changes the lives of those who use it and those who don't use it? These might include workers involved in its manufacture as well as those who don't have access to the design or can't afford to pay for it. Has the team considered how widely its design might be used, including among different genders, races, and socioeconomic groups? B. Ethics How well has the team considered ethics imbued in their vision? Does its vision challenge or reaffirm the ethics of those for whom it’s meant and/or those by which it was created? SUSTAINABILITY A. Environmental Impact How deeply has the team considered its design's interaction with living environments? How might the project change the living environment? For good, bad, both? B. Efficiency/Life Cycle How well does the project consider the use of resources (e.g. water, feedstocks, energy, labor, etc.)? Has the team considered their design’s entire life cycle? How is it sourced? Can it be recycled or reused in other ways? RISK Has the team considered the potential negative effects of its vision? A. Safety Has the team accounted for possible harm to human health and the living environment associated with its product or process malfunctioning? Has the team changed their design to mitigate these risks? B. Dual use In the hands of someone with ill intent, any design can be used nefariously. Has the team considered how their design might be harnessed for ill intent? Has the team considered how its design could be negatively exploited, and how to mitigate that risk? | Overall PrizeRunner UpSocial CritiqueNarrativeDigital SubmissionDisplayArtScienceField ResearchHS ProjectInstructor | ||
Consume Our Consumption
UT Austin – Anya Koehne, Annan Zuo | ORIGINALITY A little bit… I wouldn’t say it is very original DESIGN It responds very well to the topic FEASIBILITY A. Scientific (she did nice research of mealworms with good documentation of the experiment) B.Cultural - good project for addressing over consumption and over all very speedy consumerism culture | ORAL PRESENTATION She had awesome oral presenation. Funny and very engaging. VISUAL RENDERING AND PHYSICAL MODEL | Overall Prize |